| # | Club | MXP | Share | Est. Payout |
|---|---|---|---|---|
| {{i+1}} | {{c.name}} | {{c.mxp}} | {{c.share}} | {{c.payout}} |
| # | Player | Class | mXP | Win% | Avg | Dep | Elim | Bar |
|---|---|---|---|---|---|---|---|---|
| {{i+1}} | {{p.name}} | {{p.cls}} | {{p.score.toLocaleString()}} | {{p.winPct}}% | {{p.avgScore}} | {{p.deposits}} | {{p.elims}} |
| # | Player | Class | mXP | Matches | Win% | Avg | Dep | Elim | Bar |
|---|---|---|---|---|---|---|---|---|---|
| {{i+1}} | {{p.cls}} | {{p.score.toLocaleString()}} | {{p.matches}} | {{p.winPct}}% | {{p.avgScore}} | {{p.deposits}} | {{p.elims}} |
Ranked by contest performance rating (avgScore x consistency x WR). Top 20 Champions — all Defenders. Pick 4 for your lineup.
| # | Champion | Class | mXP | Avg Score | Win% | Matches | Rating |
|---|---|---|---|---|---|---|---|
| {{i+1}} | {{p.cls}} | {{(p.score/1000).toFixed(0)}}K | {{p.avgScore}} | {{p.winPct}}% | {{p.matches}} | {{p.rating}} |
{{s.name}}
How Scoring Works (Moki Mayhem)
DEPOSITS = carry Warts to the deposit zone. Each deposit = major points. #1 scoring action.
ELIMINATIONS = knock out opponents. Worth less than deposits but control the map.
WART DISTANCE = total distance carried with Warts. Bonus points.
WINS = team bonus, but losing team still scores individually.
KEY: 1 deposit ~ 3-4 eliminations in score. Deposit rushers score more even with lower win rates.
Current Meta (Season 1)
REGULARS: Strikers dominate (67% of top 100) because deposits > kills in scoring. Speed + Fortitude is the meta build.
CHAMPIONS: Defenders dominate heavily. Top 20 Champions are ALL Defenders. They play 980+ matches, accumulate massive mXP through volume + consistency. PNLS leads at 413K+ mXP. 87/220 champion slots filled (39.5%).
The split: Regulars favor Strikers (deposit rush). Champions favor Defenders (volume + win rate). Different strategies for different leaderboards. Season ends May 23, 2026.
Class Breakdown
Training Strategy
Strikers/Sprinters: SPEED (faster deposits) then FORTITUDE (survive while carrying).
Bruisers: STRENGTH then DEFENSE then SPEED.
Defenders: DEFENSE + FORTITUDE for max survival, then SPEED.
Forwards/Grinders: Balanced - Speed + Fortitude primary, some Strength.
PRO TIP: Check class bonus (+225). Train the stat WITHOUT a class bonus to balance your Moki.
Connect your Ronin Wallet to see your Fantasy Cards, Mokis, stats, and contest-ready lineups.
Claude-powered game analyst with real Season 1 data — meta, lineups, matchups, scout reports, contest picks.
{{g.desc}}
Oath of Dominion is a multi-game crypto guild — inspired by YGG, MoTZ, and Merit Circle. We diversify across the Ronin ecosystem to maximize yield, reduce single-game risk, and give members access to every major Web3 title.
Primary focus: Moku Grand Arena Season 1 — daily fantasy competitions with real $WART payouts. Our lineup builder, scout tools, and AI optimizer are tuned for this game.
Expansion: Pillar titles like Fableborne (raids), Pixels (farming MMO), Axie Origins (TCG), Wild Forest (RTS), and emerging beta games (Kaidro, Lumiterra, Tama).
| # | Moki | Role | Class | mXP | Win% | Matches |
|---|---|---|---|---|---|---|
| {{i+1}} | {{m.name}} {{m.wallet}} |
{{m.role}} | {{m.cls}} | {{(m.mxp/1000).toFixed(1)}}K | {{m.wr}}% | {{m.matches}} |
| Class | Beats | Loses To | Best Scheme |
|---|---|---|---|
| {{mu.cls}} | {{mu.beats}} | {{mu.losesTo}} | {{mu.bestScheme}} |